Changes will be coming to Halo multiplayer when it launches to a starving and rabid crowd this November, but while the changes will be new to the Halo series they won’t be new to most FPS fans who play any other series online. 343 has revealed, and allowed lots of media coverage of live multiplayer matches since several gaming publications including game informer have printed big cover stories this month, that no longer will all weapon and gameplay enhancing loadouts be available to the player when they begin their online career. Much like the Call of Duty and Battlefield series, the weapons and cool gadgets are steadily unlocked over time as the player gains kills, levels, and certain achievements.
The biggest reasoning for the change according to 343, is that too many of the same loadouts have been utilized by players in recent halo games. This created stagnant matches of players blasting away at each other with all the same weapons over and over. With this next release, players will slowly unlock things over time, thus be experimenting with new weapons and abilities as they have to work with what they have.
I don’t mind this change coming at all really. It’s already been said and seen that Halo 4 will have the biggest weapon count of any Halo game to date, so its probably best they are implementing this system. My only gripe with this kind of setup is that players who have invested more time into a game, even though they probably deserve to, end up getting tons of advantages over new players. Hopefully it will just allow skill levels to be balanced and allow for experimentation of new gametypes and styles as the developer hopes.
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